Saturday, January 30, 2021

Adventures in Saltmarsh - Session 2

Party: 

♦ Solace (female tiefling bard, haunted-one background)
♦ Magnus Argyros (dragonborn sorcerer) 
♦ Naero (human paladin)
♦ Sir Drake Mc Gruff (halfling rogue)
♦ Aranthir (elf rogue)
♦ Rok Stonefist (half-orc barbarian)

On our journey towards the haunted manor, we are accompanied by some of the villagers of Saltmarsh, showing us the way and sharing the tales they know of the place. As we approach however they slowly dwindle in numbers and let the party advance alone.

Disturbing a thorny rose bush we stumble upon some of the local wildlife, giant weasels that attack the party. Though vicious and accurate, we manage to dispose of them, with Naero skinning two of them for their pelts.

While most of the party rests, our rogue explores the garden, finding a woodcutter's axe and disturbing some very large snakes living in the well behind the house. He manages to hide from them, and returns to the party.

We make our way inside, an old moldy place with tight corridors and little rooms. On our leftt we find an old library room and a chamber with a trapdoor, mysterious steps in the dust leading to it.

Heading down, we find the corpse of a bygone adventurer, a body infested with grubs, which we fight. To our luck they were tiny and very slow, and we managed to kill them before they managed to injure us.

We found a secret door in this underground chamber, leading to a large mess hall, beds with locked boxes at the end of them, a table full of food, torches keeping the room brightly lit.

Exploring a separate adjacent room we find a bull's eye lantern, candles, some papers with codes and basic vocabulary in Goblin. This seems to be a private bedroom and office. We also find a spellbook in this chamber.

Rok shall open a door with chalk markings spelling out "DANGER" in the common tongue.

 

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